# This is an example neoforge.mods.toml file. It contains the data relating to the loading mods.
# There are several mandatory fields (#mandatory), and many more that are optional (#optional).
# The overall format is standard TOML format, v0.5.0.
# Note that there are a couple of TOML lists in this file.
# Find more information on toml format here:  https://github.com/toml-lang/toml

# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
modLoader="javafml" #mandatory

# A version range to match for said mod loader - for regular FML @Mod it will be the FML version. This is currently 2.
loaderVersion="[4,)" #mandatory

# The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
# Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
license="GNU GPLv3"

# A URL to refer people to when problems occur with this mod
#issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional

# A list of mods - how many allowed here is determined by the individual mod loader
[[mods]] #mandatory

# The modid of the mod
modId="aphelion" #mandatory

# The version number of the mod
version="1.0.0" #mandatory

# A display name for the mod
displayName="Aphelion" #mandatory

# A URL to query for updates for this mod. See the JSON update specification https://docs.neoforged.net/docs/misc/updatechecker/
#updateJSONURL="https://change.me.example.invalid/updates.json" #optional

# A URL for the "homepage" for this mod, displayed in the mod UI
#displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional

# A file name (in the root of the mod JAR) containing a logo for display
#logoFile="examplemod.png" #optional

# A text field displayed in the mod UI
#credits="" #optional

# The authors of the mod, displayed in the mod UI (optional)
authors="XevianLight"

# The description text for the mod (multi line!) (#mandatory)
description='''
Aphelion!
'''

# The [[mixins]] block allows you to declare your mixin config to FML so that it gets loaded.
[[mixins]]
config = "aphelion.mixins.json"

# The [[accessTransformers]] block allows you to declare where your AT file is.
# If this block is omitted, a fallback attempt will be made to load an AT from META-INF/accesstransformer.cfg
#[[accessTransformers]]
#file="META-INF/accesstransformer.cfg"

# The coremods config file path is not configurable and is always loaded from META-INF/coremods.json

# A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
[[dependencies.aphelion]] #optional
    # the modid of the dependency
    modId="neoforge" #mandatory
    # The type of the dependency. Can be one of "required", "optional", "incompatible" or "discouraged" (case insensitive).
    # 'required' requires the mod to exist, 'optional' does not
    # 'incompatible' will prevent the game from loading when the mod exists, and 'discouraged' will show a warning
    type="required" #mandatory
    # Optional field describing why the dependency is required or why it is incompatible
    # reason="..."
    # The version range of the dependency
    versionRange="[${neo_version},)" #mandatory
    # An ordering relationship for the dependency.
    # BEFORE - This mod is loaded BEFORE the dependency
    # AFTER - This mod is loaded AFTER the dependency
    ordering="NONE"
    # Side this dependency is applied on - BOTH, CLIENT, or SERVER
    side="BOTH"

# Here's another dependency
[[dependencies.aphelion]]
    modId="minecraft"
    type="required"
    # This version range declares a minimum of the current minecraft version up to but not including the next major version
    versionRange="${minecraft_version_range}"
    ordering="NONE"
    side="BOTH"

# Features are specific properties of the game environment, that you may want to declare you require. This example declares
# that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't
# stop your mod loading on the server for example.
#[features.${mod_id}]
#openGLVersion="[3.2,)"
