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Basic development
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107
src/main/java/net/xevianlight/aphelion/screen/TestBlockMenu.java
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107
src/main/java/net/xevianlight/aphelion/screen/TestBlockMenu.java
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package net.xevianlight.aphelion.screen;
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import net.minecraft.network.FriendlyByteBuf;
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import net.minecraft.world.entity.player.Inventory;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.inventory.AbstractContainerMenu;
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import net.minecraft.world.inventory.Slot;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.neoforged.neoforge.items.SlotItemHandler;
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import net.xevianlight.aphelion.block.entity.custom.TestBlockEntity;
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import org.jetbrains.annotations.NotNull;
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public class TestBlockMenu extends AbstractContainerMenu {
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public final TestBlockEntity blockEntity;
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private final Level level;
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public TestBlockMenu(int i, Inventory inventory, FriendlyByteBuf extraData) {
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this(i, inventory, inventory.player.level().getBlockEntity(extraData.readBlockPos()));
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}
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public TestBlockMenu(int i, Inventory inventory, BlockEntity blockEntity) {
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super(ModMenuTypes.TEST_BLOCK_MENU.get(), i);
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this.blockEntity = ((TestBlockEntity) blockEntity);
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this.level = inventory.player.level();
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addPlayerInventory(inventory);
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addPlayerHotbar(inventory);
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this.addSlot(new SlotItemHandler(this.blockEntity.inventory, 0, 80, 35));
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}
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@Override
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public boolean stillValid(Player player) {
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return true;
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}
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// CREDIT GOES TO: diesieben07 | https://github.com/diesieben07/SevenCommons
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// must assign a slot number to each of the slots used by the GUI.
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// For this container, we can see both the tile inventory's slots as well as the player inventory slots and the hotbar.
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// Each time we add a Slot to the container, it automatically increases the slotIndex, which means
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// 0 - 8 = hotbar slots (which will map to the InventoryPlayer slot numbers 0 - 8)
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// 9 - 35 = player inventory slots (which map to the InventoryPlayer slot numbers 9 - 35)
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// 36 - 44 = TileInventory slots, which map to our TileEntity slot numbers 0 - 8)
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private static final int HOTBAR_SLOT_COUNT = 9;
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private static final int PLAYER_INVENTORY_ROW_COUNT = 3;
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private static final int PLAYER_INVENTORY_COLUMN_COUNT = 9;
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private static final int PLAYER_INVENTORY_SLOT_COUNT = PLAYER_INVENTORY_COLUMN_COUNT * PLAYER_INVENTORY_ROW_COUNT;
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private static final int VANILLA_SLOT_COUNT = HOTBAR_SLOT_COUNT + PLAYER_INVENTORY_SLOT_COUNT;
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private static final int VANILLA_FIRST_SLOT_INDEX = 0;
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private static final int TE_INVENTORY_FIRST_SLOT_INDEX = VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT;
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// THIS YOU HAVE TO DEFINE!
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private static final int TE_INVENTORY_SLOT_COUNT = 1; // must be the number of slots you have!
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@Override
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public @NotNull ItemStack quickMoveStack(Player playerIn, int pIndex) {
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Slot sourceSlot = slots.get(pIndex);
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if (sourceSlot == null || !sourceSlot.hasItem()) return ItemStack.EMPTY; //EMPTY_ITEM
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ItemStack sourceStack = sourceSlot.getItem();
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ItemStack copyOfSourceStack = sourceStack.copy();
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// Check if the slot clicked is one of the vanilla container slots
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if (pIndex < VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT) {
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// This is a vanilla container slot so merge the stack into the tile inventory
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if (!moveItemStackTo(sourceStack, TE_INVENTORY_FIRST_SLOT_INDEX, TE_INVENTORY_FIRST_SLOT_INDEX
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+ TE_INVENTORY_SLOT_COUNT, false)) {
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blockEntity.sendUpdate();
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return ItemStack.EMPTY; // EMPTY_ITEM
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}
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} else if (pIndex < TE_INVENTORY_FIRST_SLOT_INDEX + TE_INVENTORY_SLOT_COUNT) {
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// This is a TE slot so merge the stack into the players inventory
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if (!moveItemStackTo(sourceStack, VANILLA_FIRST_SLOT_INDEX, VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT, false)) {
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blockEntity.sendUpdate();
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return ItemStack.EMPTY;
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}
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} else {
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System.out.println("Invalid slotIndex:" + pIndex);
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return ItemStack.EMPTY;
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}
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// If stack size == 0 (the entire stack was moved) set slot contents to null
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if (sourceStack.getCount() == 0) {
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sourceSlot.set(ItemStack.EMPTY);
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blockEntity.sendUpdate();
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} else {
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blockEntity.sendUpdate();
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sourceSlot.setChanged();
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}
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sourceSlot.onTake(playerIn, sourceStack);
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blockEntity.sendUpdate();
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return copyOfSourceStack;
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}
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private void addPlayerInventory(Inventory playerInventory) {
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for (int i = 0; i < 3; ++i) {
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for (int l = 0; l < 9; ++l) {
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this.addSlot(new Slot(playerInventory, l + i * 9 + 9, 8 + l * 18, 84 + i * 18));
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}
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}
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}
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private void addPlayerHotbar(Inventory playerInventory) {
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for (int i = 0; i < 9; ++i) {
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this.addSlot(new Slot(playerInventory, i, 8 + i * 18, 142));
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}
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}
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}
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