Multiblock testing, JEI support, Alloying Recipe type

This commit is contained in:
XevianLight
2026-01-17 22:07:49 -07:00
parent 28639dae81
commit 557c2761a7
46 changed files with 988 additions and 121 deletions

View File

@@ -11,6 +11,7 @@ import net.xevianlight.aphelion.core.init.*;
import net.xevianlight.aphelion.fluid.BaseFluidType;
import net.xevianlight.aphelion.fluid.ModFluidTypes;
import net.xevianlight.aphelion.fluid.ModFluids;
import net.xevianlight.aphelion.recipe.ModRecipes;
import net.xevianlight.aphelion.screen.ElectricArcFurnaceScreen;
import net.xevianlight.aphelion.screen.ModMenuTypes;
import net.xevianlight.aphelion.screen.TestBlockScreen;
@@ -55,6 +56,7 @@ public class Aphelion {
ModFluidTypes.FLUID_TYPES.register(MOD_BUS);
ModFluids.register(MOD_BUS);
ModSounds.register(MOD_BUS);
ModRecipes.register(MOD_BUS);
// Register ourselves for server and other game events we are interested in.
// Note that this is necessary if and only if we want *this* class (ExtremeRocketry) to respond directly to events.