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RocketAssembler now creates rockets!
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package net.xevianlight.aphelion.block.custom;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.*;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.phys.BlockHitResult;
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import net.xevianlight.aphelion.block.custom.base.BasicHorizontalEntityBlock;
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import net.xevianlight.aphelion.block.entity.custom.RocketAssemblerBlockEntity;
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import net.xevianlight.aphelion.entites.vehicles.RocketEntity;
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import net.xevianlight.aphelion.util.AphelionBlockStateProperties;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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public class RocketAssembler extends BasicHorizontalEntityBlock {
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public static final BooleanProperty FORMED = AphelionBlockStateProperties.FORMED;
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public RocketAssembler(Properties properties) {
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super(properties, true);
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}
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public static final MapCodec<RocketAssembler> CODEC = simpleCodec(RocketAssembler::new);
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@Override
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protected @NotNull MapCodec<? extends BaseEntityBlock> codec() {
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return CODEC;
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}
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public static Properties getProperties() {
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return Properties
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.of()
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.sound(SoundType.METAL)
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.destroyTime(2f)
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.explosionResistance(10f)
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.requiresCorrectToolForDrops();
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}
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@Override
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public @Nullable BlockEntity newBlockEntity(@NotNull BlockPos blockPos, @NotNull BlockState blockState) {
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return new RocketAssemblerBlockEntity(blockPos, blockState);
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}
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@Override
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public @Nullable BlockState getStateForPlacement(BlockPlaceContext context) {
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return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite()).setValue(FORMED, false);
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(FORMED);
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super.createBlockStateDefinition(builder);
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}
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@Override
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protected @NotNull InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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if (!level.isClientSide && player instanceof ServerPlayer serverPlayer && level.getBlockEntity(pos) instanceof RocketAssemblerBlockEntity rocketAssemblerBlockEntity) {
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RocketEntity rocket = rocketAssemblerBlockEntity.assemble();
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}
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return InteractionResult.sidedSuccess(level.isClientSide());
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}
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}
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