package net.xevianlight.aphelion.block.custom; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.*; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.phys.BlockHitResult; import net.xevianlight.aphelion.block.custom.base.BasicHorizontalEntityBlock; import net.xevianlight.aphelion.block.entity.custom.RocketAssemblerBlockEntity; import net.xevianlight.aphelion.core.init.ModDimensions; import net.xevianlight.aphelion.core.saveddata.SpacePartitionSavedData; import net.xevianlight.aphelion.core.saveddata.types.PartitionData; import net.xevianlight.aphelion.entites.vehicles.RocketEntity; import net.xevianlight.aphelion.util.AphelionBlockStateProperties; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; public class RocketAssembler extends BasicHorizontalEntityBlock { public static final BooleanProperty FORMED = AphelionBlockStateProperties.FORMED; public RocketAssembler(Properties properties) { super(properties, true); } public static final MapCodec CODEC = simpleCodec(RocketAssembler::new); @Override protected @NotNull MapCodec codec() { return CODEC; } public static Properties getProperties() { return Properties .of() .sound(SoundType.METAL) .destroyTime(2f) .explosionResistance(10f) .requiresCorrectToolForDrops(); } @Override public @Nullable BlockEntity newBlockEntity(@NotNull BlockPos blockPos, @NotNull BlockState blockState) { return new RocketAssemblerBlockEntity(blockPos, blockState); } @Override public @Nullable BlockState getStateForPlacement(BlockPlaceContext context) { return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite()).setValue(FORMED, false); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FORMED); super.createBlockStateDefinition(builder); } @Override protected @NotNull InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) { if (!level.isClientSide && player instanceof ServerPlayer serverPlayer && level.getBlockEntity(pos) instanceof RocketAssemblerBlockEntity rocketAssemblerBlockEntity) { RocketEntity rocket = rocketAssemblerBlockEntity.assemble(); } return InteractionResult.sidedSuccess(level.isClientSide()); } }