package net.xevianlight.extreme_rocketry; import java.util.List; import net.minecraft.core.registries.BuiltInRegistries; import net.minecraft.resources.ResourceLocation; import net.neoforged.neoforge.common.ModConfigSpec; // An example config class. This is not required, but it's a good idea to have one to keep your config organized. // Demonstrates how to use Neo's config APIs public class Config { private static final ModConfigSpec.Builder BUILDER = new ModConfigSpec.Builder(); public static final ModConfigSpec.BooleanValue LOG_DIRT_BLOCK = BUILDER .comment("Whether to log the dirt block on common setup") .define("logDirtBlock", true); public static final ModConfigSpec.IntValue MAGIC_NUMBER = BUILDER .comment("A magic number") .defineInRange("magicNumber", 42, 0, Integer.MAX_VALUE); public static final ModConfigSpec.ConfigValue MAGIC_NUMBER_INTRODUCTION = BUILDER .comment("What you want the introduction message to be for the magic number") .define("magicNumberIntroduction", "The magic number is... "); // a list of strings that are treated as resource locations for items public static final ModConfigSpec.ConfigValue> ITEM_STRINGS = BUILDER .comment("A list of items to log on common setup.") .defineListAllowEmpty("items", List.of("minecraft:iron_ingot"), () -> "", Config::validateItemName); static final ModConfigSpec SPEC = BUILDER.build(); private static boolean validateItemName(final Object obj) { return obj instanceof String itemName && BuiltInRegistries.ITEM.containsKey(ResourceLocation.parse(itemName)); } }