Files
Aphelion/src/main/java/net/xevianlight/aphelion/screen/ElectricArcFurnaceScreen.java

112 lines
4.4 KiB
Java

package net.xevianlight.aphelion.screen;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.xevianlight.aphelion.Aphelion;
import net.xevianlight.aphelion.screen.renderer.EnergyDisplayTooltipArea;
import net.xevianlight.aphelion.util.MouseUtil;
import java.util.Optional;
public class ElectricArcFurnaceScreen extends AbstractContainerScreen<ElectricArcFurnaceMenu> {
private static final ResourceLocation GUI_TEXTURE =
ResourceLocation.fromNamespaceAndPath(Aphelion.MOD_ID, "textures/gui/electric_arc_furnace/gui.png");
private static final ResourceLocation ARROW_TEXTURE =
ResourceLocation.fromNamespaceAndPath(Aphelion.MOD_ID,"textures/gui/base/arrow_progress.png");
private EnergyDisplayTooltipArea energyInfoArea;
public ElectricArcFurnaceScreen(ElectricArcFurnaceMenu menu, Inventory playerInventory, Component title) {
super(menu, playerInventory, title);
}
@Override
protected void init() {
super.init();
// Gets rid of labels
this.inventoryLabelY = 73;
this.titleLabelY = 5;
this.titleLabelX = 35;
assignEnergyInfoArea();
}
@Override
protected void renderBg(GuiGraphics guiGraphics, float partialTick, int mouseX, int mouseY) {
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.setShaderTexture(0, GUI_TEXTURE);
int x = (width - imageWidth) / 2;
int y = (height - imageHeight) / 2;
guiGraphics.blit(GUI_TEXTURE, x, y, 0, 0, imageWidth, imageHeight);
renderProgressArrow(guiGraphics, x, y);
if (menu.blockEntity.getBlockState().getValue(BlockStateProperties.LIT)) {
guiGraphics.blit(GUI_TEXTURE, x + 54, y + 14, 176, 75, 13, 18);
}
renderEnergyBar(guiGraphics, x , y);
}
private void renderProgressArrow(GuiGraphics guiGraphics, int x, int y) {
guiGraphics.blit(ARROW_TEXTURE,x + 88, y + 35, 0, 0, menu.getScaledArrowProgress(), 16, 24, 16);
}
private void renderEnergyBar(GuiGraphics guiGraphics, int x, int y) {
int stored = menu.blockEntity.getTrueEnergyStorage().getEnergyStored();
int max = menu.blockEntity.getTrueEnergyStorage().getMaxEnergyStored();
int h = (max <= 0) ? 0 : (int) Math.round((stored / (double) max) * 42.0);
h = Math.max(0, Math.min(42, h));
int w = 14;
int drawX = x + 9;
int drawY = y + 9 + (42 - h); // move up as it fills
int u = 176;
int v = 15 + (42 - h); // sample lower part of bar texture
guiGraphics.blit(GUI_TEXTURE, drawX, drawY, u, v, w, h);
}
private void assignEnergyInfoArea() {
energyInfoArea = new EnergyDisplayTooltipArea(((width - imageWidth) / 2) + 9,
((height - imageHeight) / 2 ) + 9, menu.blockEntity.getTrueEnergyStorage(), 14, 42);
}
private void renderEnergyAreaTooltip(GuiGraphics guiGraphics, int pMouseX, int pMouseY, int x, int y) {
if(isMouseAboveArea(pMouseX, pMouseY, x, y, 9, 9, 14, 42)) {
guiGraphics.renderTooltip(this.font, energyInfoArea.getTooltips(),
Optional.empty(), pMouseX - x, pMouseY - y);
}
}
@Override
public void render(GuiGraphics guiGraphics, int mouseX, int mouseY, float delta) {
renderBackground(guiGraphics, mouseX, mouseY, delta);
super.render(guiGraphics, mouseX, mouseY, delta);
renderTooltip(guiGraphics, mouseX, mouseY);
}
@Override
protected void renderLabels(GuiGraphics guiGraphics, int mouseX, int mouseY) {
super.renderLabels(guiGraphics, mouseX, mouseY);
int x = (width - imageWidth) / 2;
int y = (height - imageHeight) / 2;
renderEnergyAreaTooltip(guiGraphics, mouseX, mouseY, x, y);
}
public static boolean isMouseAboveArea(int pMouseX, int pMouseY, int x, int y, int offsetX, int offsetY, int width, int height) {
return MouseUtil.isMouseOver(pMouseX, pMouseY, x + offsetX, y + offsetY, width, height);
}
}