Files
Aphelion/src/main/java/net/xevianlight/aphelion/util/RocketStructure.java

274 lines
9.6 KiB
Java

package net.xevianlight.aphelion.util;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import net.minecraft.core.BlockPos;
import net.minecraft.nbt.*;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf;
import net.minecraft.world.phys.AABB;
import net.xevianlight.aphelion.block.custom.base.IRocketEnergyUpgrade;
import net.xevianlight.aphelion.block.custom.base.IRocketFluidUpgrade;
import net.xevianlight.aphelion.block.custom.base.IRocketFuelUpgrade;
import net.xevianlight.aphelion.block.custom.base.IRocketInventoryUpgrade;
import org.apache.commons.lang3.NotImplementedException;
import java.util.ArrayList;
import java.util.List;
public final class RocketStructure {
private final List<BlockState> palette = new ArrayList<>();
private final IntList packedPositions = new IntArrayList();
private final IntList paletteIndices = new IntArrayList();
private final IntList seatOffsets = new IntArrayList();
public RocketStructure(Builder builder) {
builder.build(this);
}
@FunctionalInterface
public interface Builder {
void build(RocketStructure s);
}
public int size() { return packedPositions.size(); }
public void clear() {
palette.clear();
packedPositions.clear();
paletteIndices.clear();
seatOffsets.clear();
}
public void add(int x, int y, int z, BlockState state) {
if (state == Blocks.AIR.defaultBlockState()) return;
int idx = palette.indexOf(state);
if (idx < 0) {
palette.add(state);
idx = palette.size() - 1;
}
packedPositions.add(packPos(x, y, z));
paletteIndices.add(idx); // ← REQUIRED
}
public BlockState stateAt(int i) { return palette.get(paletteIndices.getInt(i)); }
public int packedPosAt(int i) { return packedPositions.getInt(i); }
public CompoundTag save() {
CompoundTag tag = new CompoundTag();
// palette
ListTag pal = new ListTag();
for (BlockState st : palette) {
pal.add(BlockState.CODEC.encodeStart(NbtOps.INSTANCE, st)
.getOrThrow());
}
tag.put("palette", pal);
// blocks
IntArrayTag posArr = new IntArrayTag(packedPositions.toIntArray());
IntArrayTag idxArr = new IntArrayTag(paletteIndices.toIntArray());
tag.put("pos", posArr);
tag.put("idx", idxArr);
tag.put("seats", new IntArrayTag(seatOffsets.toIntArray()));
return tag;
}
public void load(CompoundTag tag) {
clear();
// palette
ListTag pal = tag.getList("palette", Tag.TAG_COMPOUND);
for (int i = 0; i < pal.size(); i++) {
Tag stTag = pal.get(i);
BlockState st = BlockState.CODEC.parse(NbtOps.INSTANCE, stTag)
.getOrThrow();
palette.add(st);
}
// blocks
int[] pos = tag.getIntArray("pos");
int[] idx = tag.getIntArray("idx");
for (int i = 0; i < pos.length; i++) {
packedPositions.add(pos[i]);
paletteIndices.add(idx[i]);
}
if (tag.contains("seats", Tag.TAG_INT_ARRAY)) {
int[] seats = tag.getIntArray("seats");
for (int s : seats) seatOffsets.add(s);
}
}
public static int packPos (int x, int y, int z) {
return (x & 0xFF) | ((y & 0xFF) << 8) | ((z & 0xFF) << 16);
}
public static int unpackX (int p) { return (byte) (p & 0xFF); }
public static int unpackY (int p) { return (byte) (( p >> 8) & 0xFF); }
public static int unpackZ (int p) { return (byte) (( p >> 16) & 0xFF); }
public record Extents(int minX, int minY, int minZ, int maxX, int maxY, int maxZ) {
public int sizeX() { return maxX - minX + 1; }
public int sizeY() { return maxY - minY + 1; }
public int sizeZ() { return maxZ - minZ + 1; }
public AABB toLocalAABB() {
return new AABB(minX - 0.5, minY, minZ - 0.5, maxX + 0.5, maxY + 1, maxZ + 0.5);
}
}
public Extents computeExtents() {
if (size() == 0) {
return new Extents(0, 0, 0, 0, 0, 0);
}
int minX = Integer.MAX_VALUE, minY = Integer.MAX_VALUE, minZ = Integer.MAX_VALUE;
int maxX = Integer.MIN_VALUE, maxY = Integer.MIN_VALUE, maxZ = Integer.MIN_VALUE;
for (int i = 0; i < size(); i++) {
int p = packedPosAt(i);
int x = unpackX(p);
int y = unpackY(p);
int z = unpackZ(p);
if (x < minX) minX = x;
if (y < minY) minY = y;
if (z < minZ) minZ = z;
if (x > maxX) maxX = x;
if (y > maxY) maxY = y;
if (z > maxZ) maxZ = z;
}
return new Extents(minX, minY, minZ, maxX, maxY, maxZ);
}
public static void clearCaptured(Level level, BlockPos origin, RocketStructure struct) {
final int flags = Block.UPDATE_CLIENTS;
// Pass 1: remove blocks which implement DOUBLE_BLOCK_HALF like doors to try and prevent duplication.
for (int i = 0; i < struct.size(); i++) {
int packed = struct.packedPosAt(i);
BlockPos wp = origin.offset(
RocketStructure.unpackX(packed),
RocketStructure.unpackY(packed),
RocketStructure.unpackZ(packed)
);
BlockState st = level.getBlockState(wp);
if (st.isAir()) continue;
if (st.hasProperty(BlockStateProperties.DOUBLE_BLOCK_HALF)) {
DoubleBlockHalf half = st.getValue(BlockStateProperties.DOUBLE_BLOCK_HALF);
BlockPos bottom = (half == DoubleBlockHalf.LOWER) ? wp : null;
// Break the BOTTOM block to stop potential dupes, as it seems that is the "master" block for doors.
// If you set the top block to air, the bottom one breaks a moment later and drops.
// If this doesn't work I declare it NOT MY FAULT!
// DoubleBlockHalf blocks should have a way to delete the entire thing at once god damnit
if (bottom != null && !level.getBlockState(bottom).isAir()) {
level.setBlock(bottom, Blocks.AIR.defaultBlockState(), flags);
}
}
}
// Pass 2: remove likely-attached blocks first. This should stop duplication of torches/buttons/whatever else may break due to its supporting block being broken
for (int i = 0; i < struct.size(); i++) {
int packed = struct.packedPosAt(i);
BlockPos wp = origin.offset(unpackX(packed), unpackY(packed), unpackZ(packed));
BlockState st = level.getBlockState(wp);
if (st.isAir()) continue;
// Heuristic: if it isn't a full collision cube, it's often "attached" (buttons, torches, etc.)
if (!st.isCollisionShapeFullBlock(level, wp)) {
level.setBlock(wp, Blocks.AIR.defaultBlockState(), flags);
}
}
// Pass 3: remove the rest
for (int i = 0; i < struct.size(); i++) {
int packed = struct.packedPosAt(i);
BlockPos wp = origin.offset(unpackX(packed), unpackY(packed), unpackZ(packed));
if (!level.getBlockState(wp).isAir()) {
level.setBlock(wp, Blocks.AIR.defaultBlockState(), flags);
}
}
}
public int seatCount() { return seatOffsets.size(); }
public int packedSeatAt(int i) { return seatOffsets.getInt(i); }
public void addSeatOffset(int dx, int dy, int dz) {
seatOffsets.add(packPos(dx, dy, dz));
}
public static int calculateInventoryCapacity(RocketStructure structure) {
int totalSlots = 0;
for (int i = 0; i < structure.size(); i++) {
BlockState st = structure.stateAt(i);
Block block = st.getBlock();
if (block instanceof IRocketInventoryUpgrade upgrade) {
int slots = upgrade.getSlotCapacity();
if (slots > 0) totalSlots += slots;
}
}
return totalSlots;
}
public static int calculateFuelCapacity(RocketStructure structure) {
int totalMB = 0;
for (int i = 0; i < structure.size(); i++) {
BlockState st = structure.stateAt(i);
Block block = st.getBlock();
if (block instanceof IRocketFuelUpgrade upgrade) {
int mb = upgrade.getFuelCapacity();
if (mb > 0) totalMB += mb;
}
}
return totalMB;
}
public static int calculateFluidCapacity(RocketStructure structure) {
int totalMB = 0;
for (int i = 0; i < structure.size(); i++) {
BlockState st = structure.stateAt(i);
Block block = st.getBlock();
if (block instanceof IRocketFluidUpgrade upgrade) {
int mb = upgrade.getFluidCapacity();
if (mb > 0) totalMB += mb;
}
}
return totalMB;
}
public static int calculateEnergyCapacity(RocketStructure structure) {
int totalFE = 0;
for (int i = 0; i < structure.size(); i++) {
BlockState st = structure.stateAt(i);
Block block = st.getBlock();
if (block instanceof IRocketEnergyUpgrade upgrade) {
int fe = upgrade.getEnergyCapacity();
if (fe > 0) totalFE += fe;
}
}
return totalFE;
}
}