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XevianLight
2026-01-04 17:48:39 -07:00
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package net.xevianlight.extreme_rocketry;
import java.util.List;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.resources.ResourceLocation;
import net.neoforged.neoforge.common.ModConfigSpec;
// An example config class. This is not required, but it's a good idea to have one to keep your config organized.
// Demonstrates how to use Neo's config APIs
public class Config {
private static final ModConfigSpec.Builder BUILDER = new ModConfigSpec.Builder();
public static final ModConfigSpec.BooleanValue LOG_DIRT_BLOCK = BUILDER
.comment("Whether to log the dirt block on common setup")
.define("logDirtBlock", true);
public static final ModConfigSpec.IntValue MAGIC_NUMBER = BUILDER
.comment("A magic number")
.defineInRange("magicNumber", 42, 0, Integer.MAX_VALUE);
public static final ModConfigSpec.ConfigValue<String> MAGIC_NUMBER_INTRODUCTION = BUILDER
.comment("What you want the introduction message to be for the magic number")
.define("magicNumberIntroduction", "The magic number is... ");
// a list of strings that are treated as resource locations for items
public static final ModConfigSpec.ConfigValue<List<? extends String>> ITEM_STRINGS = BUILDER
.comment("A list of items to log on common setup.")
.defineListAllowEmpty("items", List.of("minecraft:iron_ingot"), () -> "", Config::validateItemName);
static final ModConfigSpec SPEC = BUILDER.build();
private static boolean validateItemName(final Object obj) {
return obj instanceof String itemName && BuiltInRegistries.ITEM.containsKey(ResourceLocation.parse(itemName));
}
}

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package net.xevianlight.extreme_rocketry;
import net.xevianlight.extreme_rocketry.core.init.ModBlocks;
import net.xevianlight.extreme_rocketry.core.init.ModCreativeTabs;
import net.xevianlight.extreme_rocketry.core.init.ModItems;
import org.slf4j.Logger;
import com.mojang.logging.LogUtils;
import net.minecraft.world.item.CreativeModeTabs;
import net.neoforged.bus.api.IEventBus;
import net.neoforged.bus.api.SubscribeEvent;
import net.neoforged.fml.common.Mod;
import net.neoforged.fml.config.ModConfig;
import net.neoforged.fml.ModContainer;
import net.neoforged.fml.event.lifecycle.FMLCommonSetupEvent;
import net.neoforged.neoforge.common.NeoForge;
import net.neoforged.neoforge.event.BuildCreativeModeTabContentsEvent;
import net.neoforged.neoforge.event.server.ServerStartingEvent;
// The value here should match an entry in the META-INF/neoforge.mods.toml file
@Mod(ExtremeRocketry.MOD_ID)
public class ExtremeRocketry {
// Define mod id in a common place for everything to reference
public static final String MOD_ID = "extreme_rocketry";
// Directly reference a slf4j logger
public static final Logger LOGGER = LogUtils.getLogger();
public static IEventBus MOD_BUS = null;
// The constructor for the mod class is the first code that is run when your mod is loaded.
// FML will recognize some parameter types like IEventBus or ModContainer and pass them in automatically.
public ExtremeRocketry(IEventBus modEventBus, ModContainer modContainer) {
// Register the commonSetup method for modloading
modEventBus.addListener(this::commonSetup);
MOD_BUS = modEventBus;
ModItems.ITEMS.register(MOD_BUS);
ModBlocks.BLOCKS.register(MOD_BUS);
ModCreativeTabs.CREATIVE_MODE_TAB.register(MOD_BUS);
// Register ourselves for server and other game events we are interested in.
// Note that this is necessary if and only if we want *this* class (ExtremeRocketry) to respond directly to events.
// Do not add this line if there are no @SubscribeEvent-annotated functions in this class, like onServerStarting() below.
NeoForge.EVENT_BUS.register(this);
// Register the item to a creative tab
modEventBus.addListener(this::addCreative);
// Register our mod's ModConfigSpec so that FML can create and load the config file for us
modContainer.registerConfig(ModConfig.Type.COMMON, Config.SPEC);
}
private void commonSetup(FMLCommonSetupEvent event) {
}
// Add the example block item to the building blocks tab
private void addCreative(BuildCreativeModeTabContentsEvent event) {
if (event.getTabKey() == CreativeModeTabs.INGREDIENTS) {
event.accept(ModItems.TEST_ITEM);
}
if (event.getTabKey() == CreativeModeTabs.BUILDING_BLOCKS) {
event.accept(ModItems.TEST_BLOCK);
}
}
// You can use SubscribeEvent and let the Event Bus discover methods to call
@SubscribeEvent
public void onServerStarting(ServerStartingEvent event) {
// Do something when the server starts
LOGGER.info("HELLO from server starting");
}
}

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package net.xevianlight.extreme_rocketry;
import net.minecraft.client.Minecraft;
import net.neoforged.api.distmarker.Dist;
import net.neoforged.bus.api.SubscribeEvent;
import net.neoforged.fml.ModContainer;
import net.neoforged.fml.common.EventBusSubscriber;
import net.neoforged.fml.common.Mod;
import net.neoforged.fml.event.lifecycle.FMLClientSetupEvent;
import net.neoforged.neoforge.client.gui.ConfigurationScreen;
import net.neoforged.neoforge.client.gui.IConfigScreenFactory;
// This class will not load on dedicated servers. Accessing client side code from here is safe.
@Mod(value = ExtremeRocketry.MOD_ID, dist = Dist.CLIENT)
// You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
@EventBusSubscriber(modid = ExtremeRocketry.MOD_ID, value = Dist.CLIENT)
public class ExtremeRocketryClient {
public ExtremeRocketryClient(ModContainer container) {
// Allows NeoForge to create a config screen for this mod's configs.
// The config screen is accessed by going to the Mods screen > clicking on your mod > clicking on config.
// Do not forget to add translations for your config options to the en_us.json file.
container.registerExtensionPoint(IConfigScreenFactory.class, ConfigurationScreen::new);
}
@SubscribeEvent
static void onClientSetup(FMLClientSetupEvent event) {
// Some client setup code
ExtremeRocketry.LOGGER.info("HELLO FROM CLIENT SETUP");
ExtremeRocketry.LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName());
}
}

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package net.xevianlight.extreme_rocketry.block;
import net.minecraft.core.BlockPos;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
public class TestBlock extends Block {
public TestBlock(Properties properties) {
super(properties);
}
public static Properties getProperties() {
return Properties
.of()
.sound(SoundType.ANVIL)
.destroyTime(2f)
.explosionResistance(10f)
.requiresCorrectToolForDrops();
}
public static Item.Properties getItemProperties() {
return new Item.Properties().stacksTo(3);
}
@Override
protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
return InteractionResult.SUCCESS;
}
}

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package net.xevianlight.extreme_rocketry.core.init;
import net.minecraft.world.level.block.Block;
import net.neoforged.neoforge.registries.DeferredBlock;
import net.neoforged.neoforge.registries.DeferredRegister;
import net.xevianlight.extreme_rocketry.ExtremeRocketry;
import net.xevianlight.extreme_rocketry.block.TestBlock;
public class ModBlocks {
public static final DeferredRegister.Blocks BLOCKS = DeferredRegister.createBlocks(ExtremeRocketry.MOD_ID);
public static final DeferredBlock<Block> TEST_BLOCK = BLOCKS.register("test_block", () -> new TestBlock(TestBlock.getProperties()));
}

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package net.xevianlight.extreme_rocketry.core.init;
import net.minecraft.core.registries.Registries;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.ItemStack;
import net.neoforged.neoforge.registries.DeferredRegister;
import net.xevianlight.extreme_rocketry.ExtremeRocketry;
import java.util.function.Supplier;
public class ModCreativeTabs {
public static final DeferredRegister<CreativeModeTab> CREATIVE_MODE_TAB = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, ExtremeRocketry.MOD_ID);
public static final Supplier<CreativeModeTab> EXTREME_ROCKETRY_ITEMS_TAB = CREATIVE_MODE_TAB.register("extreme_rocketry_items_tab",
() -> CreativeModeTab.builder().icon(() -> new ItemStack(ModItems.TEST_ITEM.get()))
.title(Component.translatable("creativetab.extreme_rocketry.extreme_rocketry_items"))
.displayItems((itemDisplayParameters, output) -> {
output.accept(ModItems.TEST_ITEM);
}).build());
public static final Supplier<CreativeModeTab> EXTREME_ROCKETRY_BLOCKS_TAB = CREATIVE_MODE_TAB.register("extreme_rocketry_blocks_tab",
() -> CreativeModeTab.builder().icon(() -> new ItemStack(ModItems.TEST_BLOCK.get()))
.withTabsBefore(ResourceLocation.fromNamespaceAndPath(ExtremeRocketry.MOD_ID, "extreme_rocketry_items_tab"))
.title(Component.translatable("creativetab.extreme_rocketry.extreme_rocketry_blocks"))
.displayItems((itemDisplayParameters, output) -> {
output.accept(ModItems.TEST_BLOCK);
}).build());
}

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package net.xevianlight.extreme_rocketry.core.init;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.Item;
import net.neoforged.neoforge.registries.DeferredItem;
import net.neoforged.neoforge.registries.DeferredRegister;
import net.xevianlight.extreme_rocketry.ExtremeRocketry;
import net.xevianlight.extreme_rocketry.block.TestBlock;
import net.xevianlight.extreme_rocketry.item.TestItem;
public class ModItems {
public static final DeferredRegister.Items ITEMS = DeferredRegister.createItems(ExtremeRocketry.MOD_ID);
public static final DeferredItem<Item> TEST_ITEM = ITEMS.register("test_item", TestItem::new);
// Block Items
public static final DeferredItem<BlockItem> TEST_BLOCK = ITEMS.register("test_block", () -> new BlockItem(ModBlocks.TEST_BLOCK.get(), TestBlock.getItemProperties()));
}

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package net.xevianlight.extreme_rocketry.item;
import net.minecraft.world.item.Item;
public class TestItem extends Item {
public TestItem() {
super(new Properties());
}
}

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{
"variants": {
"": {
"model": "extreme_rocketry:block/test_block"
}
}
}

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{
"item.extreme_rocketry.test_item": "Test Item",
"block.extreme_rocketry.test_block": "Test Block",
"creativetab.extreme_rocketry.extreme_rocketry_items": "Extreme Rocketry Items",
"creativetab.extreme_rocketry.extreme_rocketry_blocks": "Extreme Rocketry Blocks"
}

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{
"parent": "minecraft:block/cube_all",
"textures": {
"all": "extreme_rocketry:block/test_block"
}
}

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{
"parent": "extreme_rocketry:block/test_block"
}

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{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "extreme_rocketry:item/test_item"
}
}

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# This is an example neoforge.mods.toml file. It contains the data relating to the loading mods.
# There are several mandatory fields (#mandatory), and many more that are optional (#optional).
# The overall format is standard TOML format, v0.5.0.
# Note that there are a couple of TOML lists in this file.
# Find more information on toml format here: https://github.com/toml-lang/toml
# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
modLoader="javafml" #mandatory
# A version range to match for said mod loader - for regular FML @Mod it will be the FML version. This is currently 2.
loaderVersion="${loader_version_range}" #mandatory
# The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
# Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
license="${mod_license}"
# A URL to refer people to when problems occur with this mod
#issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional
# A list of mods - how many allowed here is determined by the individual mod loader
[[mods]] #mandatory
# The modid of the mod
modId="${mod_id}" #mandatory
# The version number of the mod
version="${mod_version}" #mandatory
# A display name for the mod
displayName="${mod_name}" #mandatory
# A URL to query for updates for this mod. See the JSON update specification https://docs.neoforged.net/docs/misc/updatechecker/
#updateJSONURL="https://change.me.example.invalid/updates.json" #optional
# A URL for the "homepage" for this mod, displayed in the mod UI
#displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional
# A file name (in the root of the mod JAR) containing a logo for display
#logoFile="examplemod.png" #optional
# A text field displayed in the mod UI
#credits="" #optional
# The authors of the mod, displayed in the mod UI (optional)
authors="XevianLight"
# The description text for the mod (multi line!) (#mandatory)
description='''
Extreme Rocketry!
'''
# The [[mixins]] block allows you to declare your mixin config to FML so that it gets loaded.
#[[mixins]]
#config="${mod_id}.mixins.json"
# The [[accessTransformers]] block allows you to declare where your AT file is.
# If this block is omitted, a fallback attempt will be made to load an AT from META-INF/accesstransformer.cfg
#[[accessTransformers]]
#file="META-INF/accesstransformer.cfg"
# The coremods config file path is not configurable and is always loaded from META-INF/coremods.json
# A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
[[dependencies.${mod_id}]] #optional
# the modid of the dependency
modId="neoforge" #mandatory
# The type of the dependency. Can be one of "required", "optional", "incompatible" or "discouraged" (case insensitive).
# 'required' requires the mod to exist, 'optional' does not
# 'incompatible' will prevent the game from loading when the mod exists, and 'discouraged' will show a warning
type="required" #mandatory
# Optional field describing why the dependency is required or why it is incompatible
# reason="..."
# The version range of the dependency
versionRange="[${neo_version},)" #mandatory
# An ordering relationship for the dependency.
# BEFORE - This mod is loaded BEFORE the dependency
# AFTER - This mod is loaded AFTER the dependency
ordering="NONE"
# Side this dependency is applied on - BOTH, CLIENT, or SERVER
side="BOTH"
# Here's another dependency
[[dependencies.${mod_id}]]
modId="minecraft"
type="required"
# This version range declares a minimum of the current minecraft version up to but not including the next major version
versionRange="${minecraft_version_range}"
ordering="NONE"
side="BOTH"
# Features are specific properties of the game environment, that you may want to declare you require. This example declares
# that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't
# stop your mod loading on the server for example.
#[features.${mod_id}]
#openGLVersion="[3.2,)"